Plunge for the flashing rollover to score a Skill Shot.
- Base value: 200K (+50K future value)
- Right rollover scores 2× Skill Shot
Super Skill Shot
Hold left flipper to disable the orbit up-post. Shoot any major shot (Scoop, Snake, Coffin, Sparky, Orbits) to collect:
- 400k (+100K future value)
- Bonus awards based on shot:
- Dead End → Light 2× Play-field
- Scoop → Mystery
- Random major shot → Coffin Hurry-Up
- Rollovers → 2× or 4× Skill Shot
Lighting Crank It Up
Collect 12 of each items total (+1 per Crank It Up already played):
- 12 x Electric Chairs (shoot Electric Chair / light Electric insert)
- 12 x Grave Markers (Shoot drop target / light grave markers insert)
- 12 x Snakes (Shoot snake / light snakes insert)
- 12 x Coffins (Shoot coffins / in-lane then coffin equal to 2 shots)
Crank It Up lights at the Scoop once requirements are met and the game returns to single-ball play.
General Crank It Up Rules
- Shoot all 4 main shots to light collect jackpot on the scoop (electric chair, snake, grave, coffin) This is one way to exit crank it up.
- Completing enough shots awards a Completion Bonus
Crank It Up Modes
For Whom the Bell Tolls
- Shoot all 5 major shots to light item inserts
- Completing rows or columns scores higher jackpots
- Light all 15 inserts for Completion Bonus
Fade to Black
- Switch hits build jackpot and collect jackpots
- Solid shots score partial jackpot
- Fill the progress bar for Completion Bonus
Battery
- Shoot Sparky repeatedly
- Jackpots light at other shots
- 12 Sparky hits score Completion Bonus
Enter Sandman
- 3 Random inserts flash and alternate per switch hit
- Shots with multiple lit inserts score higher jackpots
- Light all inserts solid for Completion Bonus
All Multiballs have an Add-a-Ball
Complete pick targets then Lock ball at Snake
Awards:
- Add-a-ball
- 2× Playfield (20 seconds)
- Ball Saver
Started by: Shooting Sparky 10 times ( +2 for subsequent Electric Chair Multiball)
- Shoot Sparky and orbits for jackpots
- Fill power meter → shoot Sparky for Super Jackpot
Started by: Completing drop targets, then shooting Grave Marker ( +1 for subsequent Grave Marker Multiball)
- All major shots score jackpots (Grave Marker target spots jackpots)
- After all jackpots collected: Grave Marker lights for Double Jackpot, once hit, the Magnet holds for 20 seconds while you builds Super Jackpot with other lit jackpots then collect at the held magnet before the 20 seconds is over.
Started by: Completing S-N-A-K-E (once you collect a snake letter you must shoot a snake insert to be able to collect another letter)
During Multiball:
- Jackpots at all major shots, Each jackpot adds to +1x to Snake combo (max of 3x)
- Collect Snake Combo ( Left Ramp / Right Orbit → Snake) for Super Jackpot
Started by: Locking 3 balls at the Coffin (5 hits to the Coffin to light first lock, 10 hits to the Coffin every lock after that)
START another multi-ball in this one!!!!
STACK/START modes!!!!
During Multiball:
- Alternate red arrows and captive ball for jackpots
- Every 5 jackpots scores a Super Jackpot
- Excellent for stacking Seek & Destroy or Crank It Up
Side modes can run during single-ball play, multiballs, and Crank It Up.
FUEL
- Shoot FUEL targets x4 to build gauge and Lights Dead End for 2× Playfield
- Full gauge starts FUEL Frenzy (3x fuel target completions + 1 for every subsequent FUEL Frenzy):
- All switches score 10k and adds to the jackpot value
- Hit Fuel targets to increase time in mode and light Dead End jackpots
- Dead End jackpots can be cashed out repeatedly
Lady Justice
- Spell METALLICA via ramps
- Alternating left/right shots score increasing values
- Alternation scores 2× value
Seek & Destroy
- Collect all 5 Coffin Hurry-Ups (all 3 light inserts [electric, coffin, snake] are on a main shot then hit the captive ball)
- Shoot lit "Seek" shot → captive ball to "Destroy"
Blackened
- Complete pick targets to collect band members (10 pick target completions for your first Blackened, then 14 for your second, etc.)
- Complete Pick targets to light shots for 1M
Lit by completing all rollover lanes.
Possible awards:
- Points
- Light items
- SNAKE letters
- METALLICA letters
- Bonus X
During Crank It Up:
Lit at the Scoop by:
- Shooting the captive ball 10, then 40, 70, etc. times ((+/- depending on settings)
- 15, then 50 Combos
- 10 Blown Pistons (combos that end in the 2x shot)
End of the Line (Wizard Mode)
Qualified by:
- Playing all 4 Crank It Up modes
- Collecting enough items to light the 5th Crank It Up
Rules
- Starts as 2-ball multiball
- One shot lit for jackpot
- Collect jackpot → roving Super Jackpot
- Each Super Jackpot:
- Adds a ball
- Increases difficulty
- Final phase:
- All shots lit for jackpots
- Final Scoop collect often worth hundreds of millions or more
- Can be doubled with 2× / 4× Playfield
After End of the Line:
- No more Crank It Up modes
- Remaining Crank It Up awards score flat points