Competitive consensus:
- Battle for the Kingdom is the end goal — everything feeds into it.
- Stack Madnesses before starting Multiball Madness.
- Castle progress is always valuable, even during multiball.
- Troll Bombs are currency — save them for Royal Madness / BfK.
- Castle Hurry-Ups are sneaky big points.
Standard Skill Shot
- Plunge to flashing rollover
- Scores 50K +10K per success, +5X Bonus
Super Skill Shot
- Hold left flipper while plunging
- Ball feeds left flipper
- Shoot any lit shot (ramps, orbits, catapult)
- Scores 100K
- Starts Castle Hurry-Up
Collected at Merlins Saucer, Lit at start of game, Relit by completing 3 Merlin standup targets
Possible awards include:
- Light Lock / Award Lock
- Start Trolls!
- Start Trolls! or Troll Madness
- Castle Multiball
- Start any Madness
- Light Extra Ball
- Lower Drawbridge
- Destroy Gate / Destroy Castle
- Video Mode
- Troll Bombs
- +5X Bonus / Hold Bonus
To destroy a castle:
- Hit Drawbridge N times (1 → 6)
- Hit Gate N+1 times (2 → 7)
- Shoot Main Entrance to destroy
Scoring:
- Gate hits scale with castle number
- Castle destroy awards scale
- Extra Ball lit after defeating 2 castles (default)
Castle remains available during all multiballs.
Lit by:
- Repeating completed objectives
- Super Skill Shot
- Merlins Magic
Collected at Main Entrance
- Starts at 1M, counts down to 250K
- Multiple completions stack value:
- 2 → 3M
- 3 → 5.5M
- 4 → 8.5M
- Continues upward
Collected Hurry-Ups count toward EB:
- 10 = Extra Ball
- 40 = Second Extra Ball
Started by Lock shots
- First MB: 3 Lock shots
- Later MBs: 6 Lock shots
- Virtual locks
Stage 1:
- Ramps = Jackpot (750K base)
- 5 jackpots light Super Jackpot
Stage 2:
- Super Jackpot at Lock (1.5M base)
Stage 3:
- Ramps, orbits, Lock, Catapult = Super Jackpots
- Completing all returns to Stage 1
- Jackpot value permanently increases
Completing first Super Jackpot lights Extra Ball (default).
Trolls! / Master of Trolls
Light Trolls! by hitting Troll standups (default 8)
Start Trolls! at Merlins Saucer
Trolls! Mode:
- Both Trolls pop up
- Hit each Troll 3 times in 30 seconds
- Troll Bombs (Launch button) count as hits
- Completing Trolls!:
- Awards 1M
- Lights Troll Madness
Troll Bombs:
- Earned via standups, Merlins Magic, banks
- Stack and carry over
- Extremely valuable for Royal Madness & BfK
Destroying Trolls advances Master of Trolls (default 10 Trolls required).
Each Madness lights after completing its task:
- Troll Madness → Complete Trolls!
- Defender of Damsels - Right Ramp ×4 → Damsel Save → Damsel Madness
- Patron of the Peasants Left Ramp ×4 → Peasant Revolt → Peasant Madness
- Catapult Ace Catapult / Standup ×3 → Catapult Slam → Catapult Madness
- Joust Champion - Either Orbit ×3 → Joust Victory → Joust Madness
- First Super Jets at 50 jet hits
- Jets score increasing values
- Each Super Jets requires +25 more hits
- During Super Jets, orbits feed bumpers
Started at Merlins Saucer
- Requires ≥1 Madness lit
- Can only be played once per cycle
- You can stack Trolls! during this multiball
Balls in play:
- 1 Madness → 2 balls
- 2–4 Madnesses → 3 balls
- 5 Madnesses → 4 balls
Scoring:
- Jackpots: 75K +25K per Madness
- Super Jackpots: 250K +150K per Madness
- Lock = Double Super Jackpot
- Troll = Troll Super Jackpot (½ Super)
Lit after:
- All 5 Madnesses lit
- Multiball Madness completed
Single-ball timed mode:
- 10 shots total - 2 ramps, 2 orbits, 2 catapult, 2 Trolls, Lock spots Catapult shots
- Timer resets with each shot
Completing awards: Extra Ball (default)
- Destroying Castles (default 2)
- Super Jackpot in Castle Multiball
- 10 and 40 Hurry-Ups
- Merlins Magic random award
- Royal Madness completed
Battle for the Kingdom (Wizard Mode)
To light:
Complete all 6 objectives:
- Master of Trolls (Destroy 10 Trolls)
- Defender of Damsels (Shoot right ramp 4 times X 3)
- Patron of the Peasants (Shoot left ramp 4 times X 3)
- Catapult Ace (Shoot Catapult 3 times X 3)
- Joust Champion (Shoot either orbit 3 times X 3)
- Castle Crusher (Destroy all 6 castles)
Start at Main Entrance (single-ball only)
Battle for the Kingdom
- 4-ball multiball
- All major shots lit for 2.5M Battle Jackpots
- Complete all shots → Gate phase
Gate Phase:
- Gate shots = 5M each
- Trolls pop up
- Use Troll Bombs to clear
- Final Castle shot wins Battle
Awards:
- 50M bonus
- Victory Laps:
- All shots lit
- Ultra Combos score escalating values