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The Game Plan

From pinball.org:

  • Get the extra balls! They are easy to get, so get them!
  • Get MAP awards while locking balls along the way.
  • Play multiballs as they come.
  • Collect mystery award after spelling ZINJ.
  • Spell GRAY and defeat lower gorilla for big awards.
Skill Shot

Hit the kickback targets to get 10M+5M (Skill shot this game), Note that the kickback targets might be roaming. Or go for Super skill shot in the left outlane for 25M.

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Collecting Diamonds

Collect diamonds to light locks, number of diamonds required is 4, 8, 12, ... Hit all light diamonds shots to relight diamond shots. Hitting the bottom 2 saucers will relight a diamond shot (only when the saucers are not light for a diamond shot). You can get diamonds through other awards and modes. Every 100 diamonds awards a Super Multiball (Wizard Mode)

Super Multiball (Wizard Mode)

4 ball multiball where ramps and lower saucers are worth 10M. Super Jackpot for defeating gorilla in lower playfield for 50M. Relight Super Jackpot by scoring a Jackpot.

Multiball

Lock 3 balls here, keep in mind that you need a cretin number of diamonds to light locks 4, 8, 12, ...

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Once multiball is started hit ramps for Jackpot. If a ball makes it into the back AMY saucer, this will start Super Jackpot lit for approximately 20 seconds. Shoot Super Score upper-upper orbit to collect Super Jackpot.

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M-A-P

Shoot left ramp to collect M-A-P letters. Once collected, shoot MAP saucer to collect award. Once a route is completed, the map progresses to the next route. Completing routes are rare.

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ROUTE 1ROUTE 2ROUTE 3
25M25M25M
Re-light Diamonds? 5 Diamonds? 5 Diamonds
Jungle JackpotJungle JackpotJungle Jackpot
Light Extra Ball? Re-light Diamonds? Re-light Diamonds
Re-light DiamondsRe-light DiamondsRe-light Diamonds
Skill FireMultiball*Skill Fire
Re-light DiamondsRe-light DiamondsRe-light Diamonds
25M25M25M
Diamond Hunt Multiball? 50 DiamondsDiamond Hunt Multiball
  • Diamond Hunt Multiball- 2 ball multiball, awarded at Mystery or MAP, all diamond shots are lit for 2 diamonds each.
  • Skill Fire- flippers die and you have 20 seconds to shoot as many skill shots as you can. (This can be the biggest points in the game as the points from the last skill shot stack on top of each other)
  • Ends when one or both balls drain.
A-M-Y Mode

I am not to sure about this one, but hit the upper orbit 3 times

GRAY Attack

Spell Gray to start Mini playfild. Spell CONGO, each target is worth 10M. Do not play random there is some skill. If you spell CONGO you get these awards in order.

  • 20 Diamonds
  • Multiball
  • 20 Diamonds
  • Light Extra Ball (Left)
  • 50M (repeats for subsequent completions)
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Video Mode

Hit the We are Watching You targets 5 times to light video mode. Then start video mode in the scoop. AVOID rocks and hippos. Hold flippers do not just press them.

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Mine Shaft

This is always list other than in multiball or a timed mode. This will start a video mode where you should always go left and hope you make it far.

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Satellite Transfer

If you start this trap up and do nothing for the 20 seconds it last. You can not do anything else but hit the satellite for almost no points.

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Extra Balls
  • MAP award lights left orbit
  • 3 Volcano Ramps (based on operator setting) lights Volcano Ramp (right)
  • Mystery lights left orbit
  • GRAY Gorilla Defeated 4th time lights left
  • Complete Bonus 5x lights (left)
Light kickback

Hit the 3 skill shoot/kickback targets to light kickback

Mystery

Spell Z-I-N-J to light up Mystery at scoop