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The Game Plan (Overview)

From pinball.org:

  • Get the extra balls! They are easy to get, so get them!
  • Get MAP awards while locking balls along the way.
  • Play multiballs as they come.
  • Collect mystery award after spelling ZINJ.
  • Spell GRAY and defeat lower gorilla for big awards.
Skill Shot (Ball Start)
  • Hit the kickback targets to get 10M + 5M (standard skill shot)
  • Note that the kickback targets might be roaming
  • Or go for Super Skill Shot in the left outlane for 25M
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Collecting Diamonds
  • Collect diamonds to light locks (number of diamonds required: 4, 8, 12, ...)
  • Hit all lit diamond shots to relight diamond shots
  • Hitting the bottom 2 saucers will relight a diamond shot (only when those saucers are not already lit for diamonds)
  • You can earn diamonds through other awards and modes
  • Every 100 diamonds awards Super Multiball (Wizard Mode)
Multiball (Main)
  • Lock 3 balls to start Multiball
  • Keep in mind you need a certain number of diamonds to light locks: 4, 8, 12, ...
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Once multiball is started:

  • Hit ramps for Jackpots
  • If a ball makes it into the back AMY saucer, Super Jackpot is lit for ~20 seconds
  • Shoot the upper–upper orbit (Super Score) to collect Super Jackpot
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M-A-P
  • Shoot the left ramp to collect M-A-P letters
  • Once collected, shoot the MAP saucer to collect an award
  • Once a route is completed, the map progresses to the next route
  • Completing all routes is rare
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ROUTE 1ROUTE 2ROUTE 3
25M25M25M
Re-light Diamonds+5 Diamonds+5 Diamonds
Jungle JackpotJungle JackpotJungle Jackpot
Light Extra BallRe-light DiamondsRe-light Diamonds
Re-light DiamondsRe-light DiamondsRe-light Diamonds
Skill FireMultiball*Skill Fire
Re-light DiamondsRe-light DiamondsRe-light Diamonds
25M25M25M
Diamond Hunt Multiball+50 DiamondsDiamond Hunt Multiball

Notes:

  • Diamond Hunt Multiball – 2-ball multiball. All diamond shots are lit for 2 diamonds each.
  • Skill Fire – Flippers die and you have 20 seconds to shoot as many skill shots as possible. This can be huge points since the value stacks.
  • Ends when one or both balls drain.
A-M-Y Mode
  • Shoot the upper orbit to collect A-M-Y letters
  • Completing A-M-Y starts a timed mode
  • Shoot flashing major shots (ramps/orbits) for increasing values
  • Completing the mode awards diamonds and progresses toward MAP and multiball features
  • Not the highest scoring mode, but very helpful for diamond progression
GRAY Attack
  • Spell G-R-A-Y to start the mini playfield
  • Spell C-O-N-G-O
  • Each target is worth 10M
  • Do not shoot randomly — there is definite strategy

Spelling CONGO awards the following in order:

  • 20 Diamonds
  • Multiball
  • 20 Diamonds
  • Light Extra Ball (Left)
  • 50M (repeats for subsequent completions)
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Mystery

Spell Z-I-N-J to light Mystery at the scoop.

Video Mode
  • Hit the "We Are Watching You" targets 5 times to light Video Mode
  • Start Video Mode at the scoop
  • Avoid rocks and hippos
  • Hold flippers — do not tap
  • Timing is more important than speed
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Mine Shaft
  • This is always lit, except during multiball or timed modes
  • Starts a video-style mode
  • Always go left
  • Hope you make it far — it's mostly risk/reward
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Satellite Transfer
  • Timed mode lasting about 20 seconds
  • While active, you can't really do anything else
  • Shoot the satellite repeatedly
  • Scores very little and is mostly a stall mode
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Extra Balls

Extra Balls can be lit by:

  • MAP award → Left orbit
  • 3 Volcano Ramps (operator setting) → Volcano Ramp (Right)
  • Mystery → Left orbit
  • GRAY Gorilla defeated 4th time → Left orbit
  • Complete Bonus 5X → Left orbit
Super Multiball (Wizard Mode)
  • 4-ball multiball
  • Ramps and lower saucers are worth 10M
  • Super Jackpot for defeating the gorilla in the lower playfield for 50M
  • Relight Super Jackpot by scoring a regular Jackpot